![]() ![]() ![]() However, what you've imported back in is still nothing more than image data - it has no collision profile (which you'd need to still create a tileset whose squares have collision properties that you'd then paint onto the map, and you'd still need to set up events in order to make the map actually have a purpose). And even then, those are generally are designed in-editor first, ported over to an image editing program for further modification, then brought back into the editor as a background image. ![]() Are you talking about actual whole completed maps themselves, or map tilesets? Maps need to be designed in-editor, there isn't really any way to "import" map data into the game, unless you're talking about parallax maps. ![]()
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